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15
16 days ago

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later




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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 605 of coding, I have allowed the player to go "invisible."

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes