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15
1 year ago

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later




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For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time

A #Mummy wanders blindly into the scene

I made Huggy Wuggy a #CreppyClown now

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

There is now a #Goblin on top of the #Mummy 's head

For day 1017 of coding, I've increased the zoom speed. I also think I have found the right scroll/zoom ratio

My game in 50 seconds #indiedev #Gamedev #steam

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good