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15
8 months ago

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later




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For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday

My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in

#Majora25

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits