
Next up
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea
For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7














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