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1 year ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

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For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now