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40
1 year ago

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment




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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change