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23
11 months ago

For day 719 of coding, I have to where the horizontal and vertical speeds will be set to zero if close enough and the associated buttons are not pressed




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For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

Here's the video that was supposed to be on yesterday's post

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

Welcome @GoldFireStudios to Game Jolt and complete the quest!

They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).

Check out the game page: https://gamejolt.com/games/arcticawakening/1031061

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward