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31
7 months ago

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging




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For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

Go tell your favorite creators to join Game Jolt and get REKT with love and support! 💓

For inspiration, here's an animation by one of our very own creators, @ElPichon !

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

My game in 50 seconds #indiedev #Gamedev #steam

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit