Game
Complex.net






3 years ago

For the 2018 GGJ, my brother and I created this 2D adventure game set in a virtual reality world where 4 kids transmit files and messages to their new friends. Play mini-games ranging from quick-time events to puzzles, and even some learning Japanese!




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In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.

In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:

In Biggert City Battle Show, build up your audience by convincing the townspeople that you have what it takes to win the show. Recruit them by helping out, giving items, or maybe even making them laugh. Made for this year's GGJ (theme: "Make Me Laugh").

Saving the Lost Ones, a cage at a time 👻

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.

Short video on the progress of our game♥

In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.

In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:

There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!

https://store.steampowered.com/app/2851710/Clossure/

And that's not all!

I created a game dev vlog for my 4th GGJ project, I Wanna Go Home! Watch the video to learn more about our process and what all went into this game: