π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-13-final-physical-cards.html
π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-13-final-physical-cards.html
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'
Check out the game: https://bit.ly/absolum
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.
π¨ Radio Hoomanzπ¨ Ep3 β Announcement π’
β Wishlist Hoomanz on Steam & join our Discord! Link in bio!
Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
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