π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/04/nay-saga-devlog-14-menus-card.html
Next up
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
κ°(ΛΆβ’ α΄ β’ΛΆ)κ± We're making axolotls for our physics powered indie game
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
TRY THE DEMO ON GAMEJOLT. GO TO RBA'S STORE PAGE AND TRY THE DEMO.
RBA Releases tomorrow!
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:













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