
We changed it visually (inspired by Ghibli studio movies) and mechanically. We aim to make each of the five biomes slightly different gameplay-wise. There are two more to go.

From now on, Marshlands are focused on gathering. They are home to ancient organisms β giant, virtually infinite resource nodes located in Forbidden Glades. We also added a new effect that increases the gathering speed based on the number of workers assigned to camps.
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