6 months ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

For day 745 of coding, I put in a way to determine how many pathways are available

For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

For day 749 of coding, I have fixed the looping issue

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

For day 746 of coding, I am currently working on a way to make the exit placements more randomized. I made some changes to the north placement, but I cannot immediately tell if it's working or not

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze