1 year ago

For week 32 of my weekly pixel art, I made a really quick piece of a rock in lighting

There wasn't a theme posted this week, so I thought to see what I can do in very little time




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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Here's more incredible art that Jolters made for #GameJoltColors25!

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

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For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea