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For day 622 of coding, the larger rooms now occupy the appropriate zones on the map
For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid
For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in
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For day 621 of coding, I have updated the mini-map to show which zone the player occupies
For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms
For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough
Birbs
For day 617 of coding, I fixed an error where the player will turn invisible again during the dash
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