Next up
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
For day 672 of coding, I have it to where the entrances can register which direction the player has entered from
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability
0 comments