13 hours ago

For week 45 of my weekly pixel art, I made this weapon from the NES palette




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For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

Submission for Art Weeklies 10/18/2024. Theme chosen: Megafauna.

Some hippo and egret friends.

I have a current goal of reaching 100+ surface pattern designs on my Spoonflower account, sooo... Thanks for the inspo, Art Weeklies!

: Krita

For day 672 of coding, I have it to where the entrances can register which direction the player has entered from

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability