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For day 748 of coding, I am working on changing the end conditions on the exit placement loop. Right now, the code goes on an endless loop whenever it's called; but that will be fixed later
For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together
For day 746 of coding, I am currently working on a way to make the exit placements more randomized. I made some changes to the north placement, but I cannot immediately tell if it's working or not
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places
For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance
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