4 months ago

For week 55 of my weekly pixel art, I made an attempt at making Hatsune Miku with a limited palate




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For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

Our first Pride Month quests have begun! 🏳️‍🌈

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For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now