-replace all placeholders with their proper animations
-add extras and custom night
-add ending scenes
-get more phone calls done
-some other stuff maybe idk
-replace all placeholders with their proper animations
-add extras and custom night
-add ending scenes
-get more phone calls done
-some other stuff maybe idk
here's a slight design tweak for chomp, no the game will not be updated to change his design
I think I'm forgetting I can post here because instead of posting this on gamejolt first I sent it in like 2 different places on discord so like sighhhhhhhhhhhhhh
I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak
I spent a week playing deltarune instead of working on my games are you guys happy now
Maybe..............
meme while the last AI gets made
you could call me a bit of an inept outcast...
thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!
Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!
THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!
some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away
I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good
(oh and they're also really small cuz of 2.79 being cheeky and making the res-
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