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As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
One of the bosses from this game is a big #Pumpkin
. Don't underestimate this boss!
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.
oldie but goodie: helo
I'm making a game for Boss Rush Jam 2025. Here are some early shots from the game:
























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