π Full Moon Update β New Character & Visible Gear
Another full moon brings us a big LithoBreak update.
This one is all about giving the player a physical presence in the world β not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, and weβre excited to finally get it into playersβ hands.
Whatβs New
π§βπ New Character & EVA Suit Visuals
The player now has a refreshed character model and EVA suit.
This is a major step toward a more readable, grounded look that fits LithoBreakβs tone: functional, industrial, and a little worn. This is still an early visual pass, and it will continue to evolve as we add:
Color options
More wearables
Better integration with HexaHold items
π EvaPack Update β The First Wearable
The EvaPack backpack is now fully visualized on the character.
Equipment you install actually shows up on your back
Oxygen tanks, batteries, and other HexaHold items are no longer abstract
What youβre carrying is readable at a glance β by you and other players
The EvaPack is also the first of several wearable systems weβre introducing. Planned wearables include:
Boots
Gloves
Helmets
Thruster packs
Each wearable will integrate with suit resources and provide capabilities in its own way.
π© HexaHold Items on the Character
HexaHold items are now physically represented on the EvaPack instead of living only in menus.
This helps tie together:
Inventory decisions
Suit layout
Visual identity
If you see it on the character, itβs actually there.
β Updated Hand Pose System
The hand pose system has been updated so characters now properly grip the items theyβre holding.
Tools and carried objects are no longer floating suggestions β theyβre oriented and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes.
Why This Matters
This update is about alignment.
Your:
Inventory
Suit systems
Carried equipment
And character visuals
β¦are now speaking the same language.
As HexaHold expands and survival mechanics deepen, having a character that visually reflects those systems becomes increasingly important β especially for immersion and multiplayer readability.
A Peek at the Future
Weβre also sharing a few early, in-development screenshots of our upcoming voxel system.
These are R&D visuals, not final gameplay, but they hint at where LithoBreakβs terrain and construction technology is headed next.
Full Moon Cadence
Main-branch updates continue to land on each full moon β sometimes right on time, sometimes a little late, but always moving the game forward in meaningful ways.
Next up: continued progression on the voxel system.
Thanks for following development and building with us π
β Tau Ceti Labs


















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