2 hours ago

πŸŒ• Full Moon Update β€” New Character & Visible Gear

Every full moon we have been bringing new content to LithoBreak. This moonth, we are excited to show the stylish character suit, visualized EvaPack and HexaHold modules showing right on the pack!


πŸŒ• Full Moon Update β€” New Character & Visible Gear

Another full moon brings us a big LithoBreak update.

This one is all about giving the player a physical presence in the world β€” not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, and we’re excited to finally get it into players’ hands.


What’s New

πŸ§‘β€πŸš€ New Character & EVA Suit Visuals

The player now has a refreshed character model and EVA suit.

This is a major step toward a more readable, grounded look that fits LithoBreak’s tone: functional, industrial, and a little worn. This is still an early visual pass, and it will continue to evolve as we add:

  • Color options

  • More wearables

  • Better integration with HexaHold items


πŸŽ’ EvaPack Update β€” The First Wearable

The EvaPack backpack is now fully visualized on the character.

  • Equipment you install actually shows up on your back

  • Oxygen tanks, batteries, and other HexaHold items are no longer abstract

  • What you’re carrying is readable at a glance β€” by you and other players

The EvaPack is also the first of several wearable systems we’re introducing. Planned wearables include:

  • Boots

  • Gloves

  • Helmets

  • Thruster packs

Each wearable will integrate with suit resources and provide capabilities in its own way.


πŸ”© HexaHold Items on the Character

HexaHold items are now physically represented on the EvaPack instead of living only in menus.

This helps tie together:

  • Inventory decisions

  • Suit layout

  • Visual identity

If you see it on the character, it’s actually there.


βœ‹ Updated Hand Pose System

The hand pose system has been updated so characters now properly grip the items they’re holding.

Tools and carried objects are no longer floating suggestions β€” they’re oriented and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes.


Why This Matters

This update is about alignment.

Your:

  • Inventory

  • Suit systems

  • Carried equipment

  • And character visuals

…are now speaking the same language.

As HexaHold expands and survival mechanics deepen, having a character that visually reflects those systems becomes increasingly important β€” especially for immersion and multiplayer readability.


A Peek at the Future

We’re also sharing a few early, in-development screenshots of our upcoming voxel system.

These are R&D visuals, not final gameplay, but they hint at where LithoBreak’s terrain and construction technology is headed next.


Full Moon Cadence

Main-branch updates continue to land on each full moon β€” sometimes right on time, sometimes a little late, but always moving the game forward in meaningful ways.

Next up: continued progression on the voxel system.

Thanks for following development and building with us πŸŒ•
β€” Tau Ceti Labs



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