The game is still unfinished, but it's certainly better than the original, and I've gotten a little further into the gameplay. NOTE TO ANYBODY SEEING THIS FOR THE FIRST TIME--- The first part of the video is reviewing an old game I made! After that, I show the current progress on a remake I've been working on! If you want to see only the good stuff, skip to 2:26!
Next up
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
MOVE OUT OF THE WAY
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
Started working on the cameras, but I haven't actually added any yet.
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
I've officially begun work on the actual gameplay of AWAS2R!
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
This a cool setup?














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