Game
A Day In The Life

7 years ago

getting assets prepared for the demo and programming the farming system. just about finished the small placeholder shack made from bits and pieces of the hotel tiles.




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(Mines and menus preview build)

Available for testing now

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Character customization: How and why bother? (expand)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Is he a... you know....

Finally, you can sell the fruits/veg of your labour. :)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Opinions on a new graphics style?

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.