Game
JICE

6 months ago

Giving the character many faces! Created an object that would spawn a random assortment of electronics in one place to make it easier to place this character in the world.




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Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Proper way to enter a room:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.