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The Twelve Slot Saloon
2 years ago

Got choice options working in my game #TwelveSlotSaloon !

This is one of the last things I really needed to program before making the rest of the game, which I will start working on now lol




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Been working on alot of puzzles and systems for my game #TwelveSlotSaloon

Mainly just making sure that the systems work, and multiplayer doesn't absolutely destroy it-

(Making the game multiplayer was a mistake, but I wouldn't have it any other way.)

The Twelve Slot Saloon Demo is now available on Steam and Game Jolt! Travel through "The Land Without Happy Endings" by yourself or with friends in this Turn Based RPG! (1-4 Players co-op.) Wishlist on Steam: https://store.steampowered.com/app/3078500/The_Twelve_Slot_Saloo…

Working on polishing up the code for #TwelveSlotSaloon What would you write for this essay?-

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Finally got a Steam page for my game #TwelveSlotSaloon !! This is huge for me, and I'm hoping to release the four hour demo I've been working on real soon! Steam Page: https://store.steampowered.com/app/3078500/The_Twelve_Slot_Saloo…

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

I've been working on making new gameplay mechanics for my game this week- I just got some feeling really good, and I can't wait to design levels around it!

This week, I've been working on adding new tools to my game's battle system. I really like how enemies look in the game, and I hope I'm able to make more soon!

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

It's been awhile since the last update here, but progress on #TwleveSlotSaloon hasn't slowed down at all! A four hour demo is nearly ready, and is currently being playtested and polished.