Next up
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
Gwasses
Ah yes, perpetual motion... Well done random rigidbody 😂
I remade the game page header and now it looks better. I will probably remake the thumbnail too.
Gotta love when this happens
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