Game
Grapple Run!
2 months ago

Grapplerun Devlog #4: Hey everyone! It's been a bit, and I'm sorry for that: school's been rough and posting devlogs (as well as game development in general) has slipped by the wayside. I'm back now, though!

Check out the article below!


[FLASH WARNING FOR ONE OF THE GIFS]

Hi everyone! This is my first time ever using the article feature, lol.

So, I can explain my absence, because I've been working on a lot of miscellaneous features, specifically ones relating to Gamejolt integration! This is my first time ever getting invested in such an API, so forgive me...

Changes include trophies, and what's personally the most exciting for me: CLOUD SAVING!! Yes: you can save to the cloud in Grapple Run!

But that's not all, as I've been working on polishing features as well. I've improved the dialogue system further, fixed audio issues, and one of the biggest (yet least obvious) issues: decoupled the timer from the FPS (instead of counting individual frames, it counts IRL seconds). This makes ranks and times fair instead of being skewed towards low-FPS players.

However, this doesn't mean I was just out doing tiny features! I've been working on playable content, too!

The biggest thing I've been working on is the cutscenes. I've developed cutscenes for all 4* currently implemented levels in GrappleRun. I'll be keeping those a secret for now, though, hehe...

*The tutorial is in the process of a revamp...

Another big thing is Extra Objects. In the game, there are 3 base mechanics: Grappling, Sliding, and Jumping. Demonstrated below is a bunch of blocks that remix these mechanics.

movie-ezgifcom-speed.gif

The purple grapples are "keepup" points, which extend your jump. The blue points should be self-explanatory.

As a little thank-you for reading so far, here is a slight sneat peek of the next level's diagram. If... you can even decipher it. Hehe.

image.png

Have a good day! Bye bye! :D



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