views
14
likes
0
Game Community
Grapple Run!
1 Member

Comments

What do you think?
No comments yet.

Grapple Run is a top-down 2D runner game, where you explore through 15 unique levels to find out the truth about your creation. The game has an addictive playstyle, where you're expected to die. A lot.

The main gimmick is the grappling mechanic; by default, the main character cannot turn, but instead they can grab onto "grapple-points" (marked by red hitmarkers) and swing around them! When you let go, you'll turn around and fling in a direction, depending on where you let go! On top of sliding, jumping, and many other mechanics, the game's got lots of depth!

Controls (editable in settings, formatted in "mobile / pc: function" format):

Arm / Space: Grapple / Trick

Left / A: Strafe Left

Right / D: Strafe Right

Up (D-Pad) / A: Strafe Up

Down (D-Pad) / D: Strafe Down

Up (Action) / LMB: Jump

Down (Action) / RMB: Space

#action #rage #topdown #runner #story #retro



all-ages
Mild Cartoon Violence
Drug Use
Mild Language
Comical Shenanigans

https://gamejolt.com/p/grapplerun-s-first-ever-grappletalk-has-dā€¦

once again i have forgot to post directly on the game page.

Loading...

Heya. Shockingly enough I have NOT died of death! Welcome to Devlog # 6, where I've made more tweaks once again! This time, voicebytes are in the game! The characters make silly sounds. Here's how one of the first cutscenes look with voicebytes!

Devlog #5

First off; that exciting thing I mentioned is sadly delayed, since the OST is taking longer to be composed than I thought.

Also: I implemented yet another change to scoring some might find interesting. Check the article.

Hey everyone. I've been working, but progress has been a little slow lately. Most of the current developments have been in polishing and tweaking parts of the game. The boring part, essentially.

But I'll have something exciting soon.

Very exciting.

- Ani

Grapplerun Devlog #4: Hey everyone! It's been a bit, and I'm sorry for that: school's been rough and posting devlogs (as well as game development in general) has slipped by the wayside. I'm back now, though!

Check out the article below!