Grapple Run is a top-down 2D runner game, where you explore through 15 unique levels to find out the truth about your creation. The game has an addictive playstyle, where you're expected to die. A lot.
The main gimmick is the grappling mechanic; by default, the main character cannot turn, but instead they can grab onto "grapple-points" (marked by red hitmarkers) and swing around them! When you let go, you'll turn around and fling in a direction, depending on where you let go! On top of sliding, jumping, and many other mechanics, the game's got lots of depth!
Controls (editable in settings, formatted in "mobile / pc: function" format):
Arm / Space: Grapple / Trick
Left / A: Strafe Left
Right / D: Strafe Right
Up / LMB: Jump
Down / RMB: Space
Mild Cartoon Violence
Drug Use
Mild Language
Comical Shenanigans
Devlog #5
First off; that exciting thing I mentioned is sadly delayed, since the OST is taking longer to be composed than I thought.
Also: I implemented yet another change to scoring some might find interesting. Check the article.
Grapplerun Devlog #4: Hey everyone! It's been a bit, and I'm sorry for that: school's been rough and posting devlogs (as well as game development in general) has slipped by the wayside. I'm back now, though!
Check out the article below!