Originally I had extra data slots in my Item Database, which was huge and unwieldy, and having null data for things you couldn't craft. It also meant holding all that data in memory constantly.
Then a while back a reworked it so the game would run a script that would make a temporary DS_Map and swap the Item Index for the Product Index, this works great but DS_Maps are volatile and can be removed from memory randomly. They're also why I have so much trouble with Carpets...
But I'm now using the same system I built for my Item Effects!
It's just a simple script with a State Machine inside, insert the Item Index, and it outputs the Item Product, the Amount that will be Crafted and also the Amount needed! (not currently used)
Next up
I...I think the Fish Pond is working...
Woop!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Don't have any gameDev to show yet so here's some of my recent Pokemon Card pulls!
Woo! Finally got my Sun lion!
Hopefully I can get a Moon bat later this week!
Also this dummy, it's got spikes for eyes!?
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Charged Sticker Supporter Shrine for June!
LOOL Look at how slow these gifs are!
Thank you all for the support, it really helps me out a lot! And a special thanks to @MomentaryUnicorn for the kofi!
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