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248
1 month ago

Just make it exist first.

You can make it look nice later.

That's my philosophy too, but I often compartmentalise it and do it in stages.

Add a feature, get it working, then later make it look good!

https://www.patreon.com/posts/81674255




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“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)

Shout out to everyone who gave me Charged Stickers last month, thank you all so very much.

You all rock! I hope you're doing well and have a fantastic September!

Take care, stay safe and keep being awesome!!

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

ten years

"Balmut, why do you keep clicking on them if you don't want them?"

Because i wanted the candies!!!

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

Woop! When you destroy a chest it now drops all of its loot!

Reworked Beacons in the Ruins Progress

(Shitty slow tablet gifs)

They now spawn Enemies at intervals, once they've hit the cap it stops.

Then when you've killed them all it loops and decrements the wave count. When all waves are done you get loot!

I drew @MemeManOfficial because it's fun !! :>

Had to fix a bunch of bugs with moving things in houses. All good now!

Btw if you're curious how things got here, I have all my progress posts linked here! https://www.patreon.com/posts/81674255