4 hours ago

happened to check the analytics for F&TG today... WHY CAN'T I ESCAPE THIS NUMBER




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used some super cool techniques to make these procedural ridges with zero geometry, and you can't even see them in-game

whipped up this awesome clock model just for it to be small and insignificant lol, i did not need to go this hard

the most significant element of fnaf 2 that i am taking inspiration from with this game is the feeling of being overwhelmed, and audio goes a long way to cause that feeling!

(ignore the extremely wip visuals lol)

the beloved breaker box is back! (albeit much, MUCH simpler to use this time around, i swear...)

check out this beautiful outlet i made, you will never guess the expert technique i used to make it look so realistic

since this game has cameras, i actually have to model the building

i think it's neat that you can see the clock while looking in two different directions because it's all one real-time 360 environment, not prerendered movement animations

the most important thing in any fnaf game... the FAN

cams progress is going better than expected...