Game
Slendytubbies: Danger Zone





10 days ago

Happy 12th Birthday, Slendytubbies!
(progress post + SCREENSHOTS???)


12 years ago today, on 12.12.2012, the first Slendytubbies game released.

It sure has influenced my life a lot. Perhaps one day I'll make a separate post focused on that topic.

And, for today is such a big day for Slendytubbies as a whole, I think now is the best time to sum up whatever progress I've made during this year developing Slendytubbies: Danger Zone.

First, the good news:

2024 was indeed the most productive year ever for me, especially in 3D modelling. I've never modelled that much stuff before.

I finally have somewhat of a clear vision of what game I'm making. (Gotta confess, I DID NOT HAVE A CLUE BEFORE)
The game mechanics, the artstyle, the overall vibe, etc.

I'd describe the current state of the game as a huge pile of random separate pieces. Lots of them somewhat finished, lots still need work. The biggest task would be to assemble them into one, playable product.

So, basically, full RELEASE IN 2025, BABY!!! (if I don't get hit by a truck or something)

Also it would be a shame not to point out all the attention I've started getting this year. Big thanks to SoariN and Sournale!

Now to the bad news:

Once again, gotta confess. I initially planned on releasing ST:DZ on this very day. But, as now became usual, I kinda missed my deadlines entirely.

Even though this year I've done A LOT more stuff than on any year before, it still wasn't enough. Partially because I have big issues concentrating on work; Partially because I'm now a college student and I now have to actually spend time on my tasks so that I don't get kicked out, what a shock. I didn't account for that.

Although I still think that brain fog is my main problem here.

However, I've come too far to give up on this, so I'm gonna release the game eventually, come hell or high water.

Happy birthday, Slendytubbies. Love y'all.



11 comments

Loading...

Next up

Happy october, 12th!

Here's some of the things I've been working on: 1) The procedurally animated stylized skybox shader I've spent months working on 2) A sneakpeek of the beach location (WIP) (tho as you probably noticed I haven't made a water shader yet)

Hi everyone, it was my birthday on 3rd. I'm sorry i forgot to make you a gift this time.

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

doing multiplayer stuff the second time feels nostalgic and sad at the same time huh. Take this two-year old TOS multiplayer testing screenshots lul

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

we almost did it, guys. now 29 of you need to un-download the game.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!