
Happy final #ScreenshotSaturday... right? Nah, there's still updates to do! The game doesn't even have ads! Anyway, remember to check Google Play tomorrow at 3:00 PM EST (Noon PST).
Next up
Here's the (just about) finished version of Breezy's capsule, along with how it'd look on Steam! With that out of the way, it's time for the trailer... coming soon!
The disco course is officially done!
Can we vibe yet? YES WE CAN.
New devlog coming soon.
Happy #ScreenshotSaturday from the skin shop! Actually... that sounds pretty horrifying. Anyway, I've been hard at work making skins (don't worry, they won't cost any real-world money), and it's pretty fun! Tell me your ideas in the comments!
Welcome to the disco! Around here, you've got to tap to the beat to survive.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I took a break from the city course today to add a replay feature! This should make it even easier to make cool GIFs and devlogs in the future.
I've added some cute crabs to Breezy's beach levels!
Seal Island Intro! For #ScreenshotSaturday!
!!!










0 comments