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TEAM SLAY-BELLS
2 years ago

Happy National Video Games Day (caught it just in time)!

Here's a small TEAM SLAY-BELLS Dev Update:

Special NPCs are now able to have their own music track when talking to them!




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Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

I'm feeling generous today! Here's a little gameplay teaser ^^

#ScreenshotSaturday #GameDev

(Gameplay footage is still W.I.P, things may change between now and the future)

Waiting animations

FUNDRAISER LIVESTREAM #SaveJim

Created a texture based depth shader for the face ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.

I was debating on posting this, but I feel like people have waited for an actual visual update for long enough ^^

JUMPSCARE WARNING

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.