Game
The Showtime Theatre

1 year ago

🎊HAPPY NEAR YEAR SQUAD!🎊

Hope to get a lot done this year for you all. Not just here but hopefully on my other platforms as well, god bless you all...!




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QoL Post (1/3)

Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.

Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.

Working on things to come! Including a new camera, the Entrance/Reception!

Here's a better listen at the Camera's audio system, the sounds will change depending on what camera you're viewing.

In this example you can hear the jolly music from the Show-stage, you can hear it slightly from other rooms as well.

QoL Post (3/3)

Final post of the day, this one for photos of QoL features, like:

- Expanded Settings Menu.

- Extras Menu small info text thingy.

- Updates on Bunker Down.

- Updates on Pizza Patrol. (Excuse the reused cabinet.)

Let me know what you think!

Been testing with an intro tape for TST that'll play before the gameplay. This is a cropped version of what I've got so far.

My main concern is that it may remove the need for phone calls but I think I can make it work, let me know how y'all think of it!

Kept you waiting huh? Secret Snake statue, 'cause why not?

Hello!

Small update on the leaderboard I'm working on for the endless mode. Not entirely important to development but again it's great for making the game feel less isolated despite being single-player. If you have any ideas/improvements, let me know!

TST now has a devlog on the Roblox DevForums! At the moment it's being used to announce large updates in development as well as post play-test sessions.

Don't threat however! I will definitely still be posting here on GameJolt!

https://devforum.roblox.com/t/the-showtime-theatre-devlog

Donator Rewards! 🍔

(Chezburger, Bloxy Cola and Gravity Coil.)

[These provide no in-game benefits! They are simple props.]

Hello!

Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.

It's still in-dev but, what do we all think so far?