

Happy New Year Everyone!
This year, I give you a recreation of the moment it turned 0-AD.
Next up
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.
After this I can start on some more fun stuff.
Joltober Day 30 - #Witch
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.
My respect goes out to anyone that's made a puzzle game that stuff, is tough.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.













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