1 year ago

Happy September Everyone!

Progress Post in the below!


Not much to show with gifs this month, mostly I've been doing bug fixes and little tweaks to everything.

I did get the other project demo pretty much done but I'm still gonna save that for it's own post when it's ready...

That said here's a gate I made for it which I really didn't need to animate for the demo but saves time later? X'D

ezgif-3-5ecb248fb4.gif

First up, an announcement!

Wooo! Elephant Hunter Hunter is included in the newest issue of Indiepocalypse Zine!

ehh002.gif

$15 for 10 games, please check it out!

https://pizzapranks.itch.io/indiepocalypse-44

Dang! You can even get a physical copy on a USB in a Custom Cassette case!

Now back to your regularly scheduled Goblin Update.

Portraits

monstisla1573.gif

Fixed mirrored face parts being misaligned.

Beds

https://i.imgur.com/Dtl61Cn.mp4

Tweaked how Goblins use Beds, updating their pathfinding and adjusted where their Sleep emote appears. I also updated their sleep period, if they have a house they'll wanted about it before bedtime. Also fixed their tossing and turning animations!

Apiaries, Plant Pots and Soil now Save/Load correctly!

monstisla1584.gif

As well as work when Culled.

Been doing some work on Pets

monstisla1571.gif

Updated the Pet Menu

You can now Feed them from the menu, showing your Inventory screen so you can choose what to give them.
This has led me to thinking about changing how Pet Food works.

monstisla1572.gif

Currently they have a favourite "Food Group" which is a general grouping for Items, like Seeds/Shoots/Food/Tools etc.
This works fine for Seeds and Shoots as it lets you feed your Pets any of those, but the Food Group is ALL food, so you can feed Frogs Milk, Onigiri, Burger, Honey etc...which isn't great!

I'm hesitant to make a list of Foods each animal likes, since that means the Inventory Draw code would have to check this list for every item, constantly.

Right now the database for Items has a Group value that it checks by just checking the Items DB value and the relevant Group Slot.

I could add a [Pet Food] Slot, but that would make it so Pets can't share food...], and adding separate slots for each animal type would mean having a bunch of empty slots for most items, like Tools.

Added a Release option. I was going to just having this as part of the Nest Building, but realised you might still want to get rid of a Pet without one.

monstisla1575.gif

This reverts them to being wild, although they keep their Name and Stats. Also added the option to change a Pets name, but it's just RNG for now instead of Text Input.

Started work on a system so Adventurer Goblins can go Spelunking in the Underground.

Spelunking

Added a new Goblin Job, Adventurer!
You can send them Spelunking in the underground.

monstisla1580.gif

You can set their start floor (if unlocked) and return floor.

Initially they needed to have enough Stamina to do so, but I've updated it to now use MP (Motivation Points)

monstisla1583.gif

Goblins can find Loot down there, mining rocks, killing monsters, opening boxes etc.

You can also see what they're doing in the Town Menu.

Updated the Weather System

monstisla1585.gif

Now only Trees in the path of Snow gain snow on them, instead of all trees during the snowing period.

Please ignore the Lemon Trees, I forgot to include their Snow Sprite

Minor Fixes/Updates;

-Fixed Rolling Animation not displaying Ears correctly, and not reverting to Idle animation when Colliding with something and Bouncing back.

-Fixed a bug where Seed Bombs would crash game if they didn't find Soil.

-Fixed bug where deleting a piece of Flooring didn't make ones directly above show their end piece.

-Fixed bug where deleting a Structure partially under Roofing would delete the Roofing instead.

-Fixed bug where deleting a Bench with a top deleted the whole bench instead of just the top.

-Fixed bug where FX's (Clouds etc) could stop things being built at that location.

-Changed Delete order to ignore Roofing if invisible, aka if you're under it. So you can delete other things instead.

-Changed button to plant seeds so it's consistent with Plant Pots and Soil.

-Added missing Snow from Lemon Trees

-Fixed a lag issue from Trees not spawning with Fruit

Unrelated to GameDev, I made some art this month;

aem5-respeed.gif

This was fan art of Aem's character Niya, please check out their super cute pixel art! :D
https://gamejolt.com/@AemAsca

image_22.png

I made some "DON'T FEED THE CACTUS" stickers to annoy Mad Cactus Soda...super cute Vtuber and artist, you should check them out too!

Also I hit 1000 followers here on GameJolt and released a new sticker pack!

card-pack-pixel-ad3.png
parade029.gif

Thank you all so much again for your support and interest in my silly Goblins, it really means the world to me and help me out a lot.

parade029s.gif

Keep being awesome everyone and please look after yourselves!

goblin_headpats.gif


5 comments

Loading...

Next up

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

DING!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

I am behind on progress post but need sleep.

Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.

Even with the new ones, I'm still probably going to have to add tabs to swap between types

Oh no, it's sick

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.