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OMGOSH! Shiny Shadow Beldum!
DING!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive
Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]
Swapping to use the Modular InventoryUI from Fishtank etc will fix it!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
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