a close up of the terrain

and some pics of the new moon


with any luck 0.2.0 will be out soon
thanks for the support
-M&A Softworks Dev Team
a close up of the terrain

and some pics of the new moon


with any luck 0.2.0 will be out soon
thanks for the support
-M&A Softworks Dev Team
The grind continues...
Progress on the rocket, lighting, atmosphere and more!
Work continues on 0.3, lately I've been working on the rocket and rocket building system.
Hmm, what is this that a picture of?
0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.
Changelog bellow
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some Shadow boss fight gameplay πΎ
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!
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