Game
Intensity
2 years ago

Hello Everyone! I've decided to make a post updating the current progress of Intensity!

I'm aiming for the date 6/22 (June 22nd). I originally planned for the game to be released on Monday, but as time goes on, that's not happening any time soon.




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I REALLY underestimated how much shaders can do for your game. The environment in the second (and new) image just feels so much better.

Can you guess what they're working on?

#gamedev #rpg #devlog

trying to change battle portrait.

CONCEPT:

Which HP/MP colors should I use? (And if you don't like any of them, please recommend which colors I should use in the comments) :)

PROGRESS!

I've finally got the hang of making visual novel busts for my game and making them dynamic!

burger

Better Time It Right....

BANG!!======================================

This is one of the images that's going to be used for the game! It's been quite tedious having to make the cutscenes, but I'm still going

Sweet Dreams...

A star.

It's not familiar, but it's not unfamiliar either

You reach out to the star, and then...

And then...