Hello Everyone!
We're almost done with the Projectiles and component behaviours and now we're focusing on visual assets to make a refined aesthetics.
Any suggestions of Texture Packs or tips to improve visuals for Minimalistic projects?
Thank u very much!
Next up
Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.
We'll be using Unity to create a Puzzle Shooter in two months and we're counting on GameJolt community to develop it collaborativelly.
Any hints or insights?
Thank u!
Hello Everyone! We're doing a couple of Art Tests, our goal is to better represent the elements inside the game through our minimalistic approach.
Here is a sample of the art we're imagining for the scenario elements like Pressure Plates and Ramps.
Hello Everyone! We're glad to finally start our Cube Out Devlog here in Game Jolt.
From now until early October, we'll be in a marathon to develop this game and we count with everyone's help, opinions and thoughts to create the best final product!
Thank u
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.
Our task is to develop a playable project until early October and our goal is to do it through a collaborative proposition here in Game Jolt.
What do you guys think?
The Remake of The Obsessive Shadow is STEAM DECK VERIFIED! It's coming pretty soon to Steam as a free update, and it'll be optimized to run well on deck!
https://store.steampowered.com/app/2074360/The_Obsessive_Shadow/
Hello Everyone!
We started a Puzzle Shooter called Cube Out for Game Prototyping Classes, created collaborativelly here on Game Jolt.
It'll be 3D Minimalistic and we want to make it appealing with VFX, shaders and textures.
What u think about it?
some more renders (new textures and details)
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Another house i made long time ago.










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