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DustSwap: Darkless's Take

15 days ago

Hello I think it's time a run back with another devlog due to a lack of information given around this project recently.

Make sure to check the article for the "actual" devlog due to my HP rapidly decreasing.


So the first thing I wanted to show today is a song that I have crafted excellently, this is my best song yet! and you can check it out here

Speaking of songs I have also been making new songs and posting them onto the gamejolt page recently. So if you find time you should also check that out.

Okay so for some other news we have a new sprite for papyrus made by @Chaavas (The cool guy)

dustswap_papyrus_scaled.png

Here it is! I think it looks undeniably great! and it looks a bit better than the old papyrus sprite we had in my opinion.

Other news is that we have a souncloud now! it's just some of our songs but on soundcloud I guess.

Some other sprites @Chaavas have made is these two mother flipping freaking fracking frieking guys.

sprites.png

They look stunning! @Chaavas really knows how to make his sprites have personality! (papyrus doesn't have dust since we haven't edited it in yet but he will have dust in the actual game) the papyrus sprites will be used for the papyrus encounter in snowdin. and the sans sprite will be used in his waterfall encounter. These skeletons will be busy.

Speaking of skeletons we have made the decision to change the lore of the actual underswap a tiny bit. (it will still be canon though since the change is about gaster who literally will affect only 4 npc's in underswap that we can just get rid of. Gaster will never fall into the core, and undyne will be hired as an assistant for gaster.

We will flesh out gaster's character enough that it will enhance the original expierence with little change.

(by the way this will be inspired by wing gaster from undertale battle mode).

Oh yeah speaking of things @Chaavas has also made a sprite for chara recently.

chara-and_frisk-export.png

Here's our chara sprite it looks great! we also have frisk following us in-game on the genocide route to add to the immersiveness.

Anyways I think I shed a lot of light on this game's sprites this devlog. Sadly I have a feeling that I have shared too much so this is goodbye, and I will see you guys next time!



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