
Next up
...
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
360FNAF
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Announcements!! Game engines, independence, and Virtual Reality
OUT NOW! GO PLAY!!!
Shh theyll never know
(devlog soon I promise)
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
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