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99
11 months ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Announcements!! Game engines, independence, and Virtual Reality

Shh theyll never know

(devlog soon I promise)

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

2 years! And another update..?

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

The next Fusion3 Blog is live, this time we review all the Questions & Answers that where presented in the last stream. Check it out here: https://www.patreon.com/posts/fusion3-blog-1-134271840

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot