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66
2 months ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Share with us your #MadeWithFusion games here on Gamejolt in the comments, Fusion made #FNaF fan titles are welcome to join!

FNAF Accuracy in a 3d game engine?? No way!

Simple Localization for Clickteam Fusion 2.5+!

This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!

Open the article to get started.

Shh theyll never know

(devlog soon I promise)

2 years! And another update..?

New wisp. Whip, perform numerous cuts in front of the character.

New ability. Back Dash, perform a quick dash backwards when on the ground.

Announcements!! Game engines, independence, and Virtual Reality