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108
1 year ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

"Dont take too long... the grape doesnt like when others use his toilet..."

He's gonna find out who's naughty or nice....

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Announcements!! Game engines, independence, and Virtual Reality

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart