
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Next up
Announcements!! Game engines, independence, and Virtual Reality
FNAF Accuracy in a 3d game engine?? No way!
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
He's gonna find out who's naughty or nice....
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Real












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