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883
3 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



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Next up

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

He's gonna find out who's naughty or nice....

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Fix Fredbear

2 years! And another update..?

The Poopet

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Rough port of UFMP2 office to cycles. Why would I do this

They need you. 🐥

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?