
Next up
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Car Aura
Unreal + Medibang
Censorship is wild rn in my country.
Can't even get on gj properly, and itch.io is just straight up blocked
Anyway, here's Clippy
IYKYK
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
New lighting sneak peek
UI Overhaul
Rounded Corners and added colors to Buttons, sliders and spin boxes.
Which one do you like. Colorful, purple or indigo?
Last pic is the old UI
Designing Levels That Tell Stories I'm always looking for ways to add variety to my levels—making them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.
PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice
for Requesting & Testing.
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