Game
Temporal Slip

7 years ago

Here is a wireframe profile of the entire level so far. Exterior is almost done, and starting to fill out the interior with individual rooms, lighting, and puzzles.




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The gears are turning, and version 0.04 is close to being ready. The release draws near.

Some fancier architecture and objects to fill out the interior of the complex.

Mood lighting is being overhauled. Which version looks better?

Have a seat. You may be here a while.

#unrealengine #adventure #horror

Sparking bucket bomb: one of the few truly new things I've been able to add in months.

It has definitely spotted you.

#unrealengine #adventure #horror

The lighting won't be this bright in the final product, but here is a shot of some fancy #architecture

#unrealengine

Upgrading the main menu screen.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity