Game
RocketJumpCascade
3 years ago

Here is an update post on the next build of RocketJumpCascade(ETB1)
Its taking a bit longer than i anticipated but I'd say that is a good thing cause it will mean more to do once its uploaded, give the post a read below πŸ‘


Hey its your boy Jb
The next version is taking me a bit longer than anticipated so I wanted to give another update in the meantime.
The goal of ETB 1(Early Test Build 1) is to refine the rocket launcher more and flesh out the main hubΒ area.

RocketLauncher Improvements
I spent some time refactoring the rocket launcher to better simulate an actual blast when the missle collides. When firing now the missle has to actually explode and then you can bounce off of that explosion. I have a brief video here showing it off: https://youtu.be/ZbTOJEDNFug

Mapping is hard

I spent some time working on maps - I feel like i struggle with getting creative with the map layouts and might try approaching this from a different angle. I reworked some of the main hub to add some more pathways but It has been feeling a bit claustrophobic to me so I will likely expand the area to spread around the major areas so you can explore it a bit more before entering a teleporter.
The maps also feel gigantic but at the same time it gets really small when rocket blasting. I will find a sweet spot eventually.

highresscreenshot00000.png

Top down of the hub

highresscreenshot00001.png

Lava tower map

unrealeditor_fvvltorlu3.jpg

another lava land idea

The Rift Experiment
I spent some time experimenting with the concept of procedural levels - this would mean that the level will generate after entering the rift portal and then it will fill in the spaces with different structures i build. This experiment kind of sucks right now as it doesn't always generate a boss or end portal but I think with more effort on building components this could be a cool endgame system.

unrealeditor_t3sxlzhoxc.jpg

Other Misc Changes
Currently the game has a keybindings menu but it lacks a lot of basic qol such as sound settings as well as sensitivity options and other things you might expect from your games so I have been working on refining the menus so i can easily add these types of settings. This will include optional game settings like a Β "speedrun mode" as well.

Thanks for all the players so far and all the feedback that has been shared. It really makes a huge difference to work on a game when people are giving you more ideas and praise of things you have worked hard on. A game is never truly finished so I am trying my best everyday to practice iterating on the foundation i have laid for RJC and hope to get better at it with each update I push. For now this next update deserves a little bit more love but I promise it will be worth the wait <3



0 comments

Loading...

Next up

Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.

You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/

RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas πŸš€πŸƒβ€β™‚οΈ Download for free now: https://gamejolt.com/games/RocketJump/732710

Still working on a lot of map improvements for ETB1. Yesterday i worked on rebuilding the main hub to be a bit large and more open for exploration. WIP but happy with the changes so far, next i gotta improve the lighting system

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! πŸ”½

Still hammering away on this lava temple map for RJC Can't wait for you all to get to play it. The flow of the levels I am designing allows you explore various paths through bhopping,rocketjumping,and puzzle solving. Whichever way works for you!

It's time for honorable mentions! πŸžπŸŽ‰ [Article!]

Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design

Working on a new path for the lava temple rift πŸ‘€ You can try out the current version at: https://gamejolt.com/games/RocketJump/732710 #leveldesign #unrealengine

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Release version ETB1 for RocketJumpCascade ETB1 focuses on the addition of a new hub, experimental rift portal, and improving the feel of the rocketjumping

Give it a download and let me know what you like and don't like about it :D https://www.youtube.com/watch?v=4kEEkY8P9wc