Game
Bearly Hibernated




3 years ago

Here is the Stranger, a Character of mine i did for a Game i plan on doing. Showing off all kind of Pixel Art Drawings i did with him so far, a very trustworthy Stranger for sure =)

#ChrisisArtChallenge.

Dont expect to Win lol, hope you like it still!


The Stranger originates from the Game: Bearly Hibernated, serving as somewhat the "Main Antagonist" of the Story that Plays during the Game.

Nobody knows what the Strangers Main Goal is, nor where he originates from. It is just known that he likes roaming around the Drösinger Forest in Austria, seemingly wandering about mostly aimlessly.

In the Forest quite a few People have went missing, but they are never truly gone, they still seem to be in the Forest... just nobody knows where, how and why.

Strangy is a weird Character, but even he has a Reason to be here...



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Currently Re-designing the Animal Sprites to look better, i am thinking about if i should make them more Realisticly or not.

I will think about that later... after getting some Sleep.

Making finally Tiles for my Game, already made some for the Main Grass and Path ways.

Will do a Devlog Post later once i feel like i got enough done for one...

I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.

However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?

Trying to figure out an Alternative Design for the Human Characters, to fit more with the general Look of the Game.

Dont have something set in Stone yet.. any Advice by Chance?

@Patata1236 is a Jolter to Watch who makes games and art for fun! Follow @Patata1236 before the quest ends on November 18 and you'll get Coins!

im way too late with this, but nonderless: HAPPY (after) HALLOWEEN!

Bearly Hibernated - DPD Archives Entry N:1

[Read Article for Further Information]

A Peek into the new Item Sprites, these Items will aid you in someway during the Story of Bearly Hibernated.

How? You will have to see...