6 years ago

Here's an idea of how animations will look in "Fight Game". These are very much subject to change, but we would like the overall feeling of seeing the weapons' malleability to be a tone for the game!




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One of many items in Fight Game - the Holy Hand Grenade! Incredibly powerful, but also incredibly dangerous; use with caution!

Current "guns" in "Fight Game". The first draft were dull, gray (literally), uninspired sprites. We realized this and quickly added some color and uniqueness to the sprites. The result was something we loved and it influenced the game's entire art style!

Current melee weapons in "Fight Game". We knew we wanted weapons that were any thing but similar, and we feel that we achieved just that! #indiedev #pixelart

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)