6 years ago

Here's an idea of how animations will look in "Fight Game". These are very much subject to change, but we would like the overall feeling of seeing the weapons' malleability to be a tone for the game!




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Current "guns" in "Fight Game". The first draft were dull, gray (literally), uninspired sprites. We realized this and quickly added some color and uniqueness to the sprites. The result was something we loved and it influenced the game's entire art style!

One of many items in Fight Game - the Holy Hand Grenade! Incredibly powerful, but also incredibly dangerous; use with caution!

Current melee weapons in "Fight Game". We knew we wanted weapons that were any thing but similar, and we feel that we achieved just that! #indiedev #pixelart

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM