Next up
Finally found it.
Incoming BULLSHIT :::
We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!
Something new is coming. September, 2025
Post Demo discussion
Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day
See you soon :)
I forgot to watch it.
Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.
That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!











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