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Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
Me and the testing team be like
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
Ν‘Β° ΝΚ Ν‘Β°) Guess what's going to happen today!
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmentaβ¦
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.











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