Game
You are a pumpkin!

28 days ago

Hey, everybody! I decided to redraw the sprites, I was inspired by "Planet Cube: Edge" in terms of style. Right now the sprites are so-so, but I plan to refine them by adding more details.I also plan to redesign the game page soon, making it more current.




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I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.

I finally made enemy shooting (albeit with bugs) and the simplest main menu (it is temporary) and now I will focus on more creative stages of the game, such as creating levels and graphics, even though I have a couple of mechanics to implement.

I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I integrated my own assets, but they are too light (minus the eyes), so I will only do a couple of levels in the laboratory, the rest will be in the sewer or its equivalent

P.S LOL, the level looks like it's not a laboratory, but a mental hospital.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I replaced the third-party sprites with my own, made the transition between levels, but there is a serious bug with the walls (the player can climb them)

I know it's been a long time since I've posted, I've been having some personal difficulties. I've moved all the core mechanics to godot. I'm not good at drawing and so the sprites are crap. I made them but hope to replace them soon.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I finally got back to work on the game. I integrated the jump and death animation (only the first one is fully implemented). I will have to completely rewrite the player code for normal compatibility between scripts. Well, in short, minus sleep :D